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Wiggy Wiggy @ Wonderville

Installation

Terry Kahn, Julia Daser, and I showcased our physical-controller-based, haircutting game at Wonderville.



Project


Wiggy Wiggy was a game made for an alternative controller class. our group of three worked on a hairdressing rhythm game that put the player in the shoes of a hairdresser in a chaotic wig factory where wigs must be cut and dyed in rhythm to music!

This project was an incredible exercise in physical computing and C# / Unity programming. I was particularly put in charge of the Unity development of the project, where I created a set of custom unity editor tools to facilitate our processes. It was quite interesting to create a custom input window to scriptable object pipeline that allowed us to edit songs and keep them in rhythm easily. Below is a screenshot of the tool I created for us to use: