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Jungle Jym - Coming Soon!

[Jonny Hopkins] and I have joined forces to create Jungle Jym!

Jungle Jym is a collection of animal sports created to study slapstick humor and sports design in games using a ground–up approach to the game development pipeline, including our own custom physics, animation, and procedural visuals.

In our few months of development, we have worked by completely overhauling the default Unity game development pipeline and created our own rendering, animation, and physics systems to have a completely customizable environment.


This project is expected to be released mid 2024. Below are a some screen recordings from the recent stages of development, alongside short descriptions :)



vertex smear

In order to create a cartoon-y feel to 3D objects and their animations in game, I made a shader that displaced vertices and normals according to the delta movement of 3D models. This was created in Unity via the Universal Render Pipeline shadergraph.



Phroccer - Frog soccer!



Ragball 2.0 - Bear Ragball!